Use Nunu & Willump's superior early objective control and gank threat to pressure Graves before he can leverage his strong dueling and invade potential.
Avoid isolated fights where Graves can exploit his high damage and mobility; instead, force numbers advantage with lane CC and snowball angles.
Focus on controlling river vision and objective entrances to deny Graves' tempo leads and counter-invades.
Jungle Plan
Prioritize pathing that enables early ganks through fog with (W) to convert flashes into dragon or Rift Herald attempts.
Use (Q) plus Smite to secure early objectives quickly after successful ganks, especially when Graves shows on the opposite side.
Track Graves' pathing to time counter-ganks and avoid direct duels; leverage lane priority to control river and objective entrances before contesting.
Danger windows
Beware Graves' early invade windows when he can exploit his fast, healthy clears and strong dueling to punish weak clears.
Avoid isolated river fights and forced smite contests without lane priority, as Graves can outduel and kite effectively.
Be cautious during low-health clears or when lanes lack vision, as Graves can capitalize on these moments to invade or counter-gank.
Early game
Start with a fast clear using (Q) to maintain healthy camps and enable early ganks with (W) from fog for surprise engages.
Contest first Scuttle only if nearby lanes have priority to avoid Graves' strong early dueling and counter-jungle potential.
Avoid early invades against Graves unless you have lane support or Graves is visible on the opposite side of the map.
Power spikes
At first dragon or Rift Herald spawn, use (Q) plus Smite to force early objectives and punish Graves if lanes have priority.
At level 6, layer (R) after (W) or allied CC to maximize zone control and punish Graves caught in your crowd control chain.
Respect Graves' early skirmish power from his (E) dash and burst damage; avoid extended fights without numbers advantage.
Win conditions
Convert successful early ganks into immediate dragon or Rift Herald starts using (Q) plus Smite to build objective leads.
Use (W) angles from fog to create numbers advantages for ganks and objective fights, denying Graves tempo and scaling.
Control river vision and track Graves' pathing to enable counter-jungling and force teamfights where your utility and engage excel.
Tip: For Nunu & Willump vs Graves, read overview, trading pattern, and danger windows first for a fast Jungle lane check.